Game Designer: Emma Larkins 
Game Artist: Brian Patterson of d20Monkey
Publisher: Tim Rodriguez of Brooklyn Indie Games


First Prototype Date: February 14, 2014
Demoed at Boston FIG: September 12, 2015
Nominated for Playcrafting Awards: December 15, 2015
Kickstarter Launch: January 28, 2016


Heartcatchers is an adorable two-player game of deception and secrets.





Longer Description

Heartcatchers is a two-player card game where players take turns "catching" stacks of cards based on the playing field and the hearts they hold in hand, to move them back and forth across the playing field. Players can also play Secrets that affect scoring. Once all the cards have been played, the Secrets are revealed and scores tallied!

This portable, fast-paced game is lightweight and easy to learn (only 20 cards and playable in under 10 minutes) and is a great way to break the ice with new friends.

In Heartcatchers, the hidden information of face-down Secrets adds a delightful level of complexity to the deceptively simple rock-paper-scissors mechanic. Players soon learn that deducing the psychology of their opponents is a must for coming out ahead!

Download the Kickstarter announcement press release here.

Feel free to use the images below!

Heartcatchers banner 1 (click to download higher resolution).



Heartcatchers banner 2 (click to download higher resolution).



Red Heartbreaker (click to download higher resolution).








Green Change-of-Heart (click to download higher resolution).







New Heartcatchers card art (click to download higher resolution).







Team Pics, from left to right: Emma Larkins, Game Designer; Brian Patterson, Game Artist. Tim Rodriguez, Publisher.

Heartcatcher art evolution .gif. Click to download.








Heartcatchers card evolution (click to download higher resolution).







Early Heartcatchers playtest 2015 (click to download higher resolution).







Heartcatchers at Playcrafting Expo, July 2015, New York City (click to download higher resolution).