Heartcatchers is a two-player card game where players take turns "catching" stacks of cards based on the playing field and the hearts they hold in hand, to move them back and forth across the playing field. Players can also play Secrets that affect scoring. Once all the cards have been played, the Secrets are revealed and scores tallied!
This portable, fast-paced game is lightweight and easy to learn (only 20 cards and playable in under 10 minutes) and is a great way to break the ice with new friends.
“I wanted to create a game with a unique, fun theme that would act as a ‘gateway game’ to bring new players into the fold,” said Heartcatchers creator Emma Larkins. “Also, I love playing games with elements of the unexpected, and knew that had to be in my first game!”
Emma is a tabletop game designer, community manager for DreamSail Games, and science fiction author who lives in New York City. Her lifelong interest in game design reignited during a recent tenure as community manager for Playcrafting (NYC’s largest organization of independent game developers). When she's not toying with mechanics or inventing new post-apocalyptic worlds, you'll find her playing digital and tabletop games such as World of Warcraft, Lovers in A Dangerous Spacetime, Takenoko, and Dixit.
Brian currently lives in Nashville, Tennessee with two cats (Emma and Gizmo) where he works as a graphic designer, but is working to make d20Monkey his full-time job. He plays games, runs a bi-weekly Pathfinder campaign, draws comics, listens to music, and runs his mouth about all sorts of things on Twitter (comics, gaming, DIO). Seriously, he’s ridiculous.
Tim is a tabletop game designer, small-press publisher, and part-time supervillain. He previously published Backstory Cards, created the OmegaZone setting for Fate Accelerated, and the Ghost Pirates board game; all successful Kickstarter projects! Find out more at BrooklynIndieGames.com.